Wednesday, 28 November 2012

Building

In order to create a realistic environment, buildings will need to be put on the harbor and island itself. as I had never made buildings before I decided to have a go. I followed a tutorial that Richard put on his blog in order to make a low poly model of a building.



To begin, I downloaded the bulding textures provided via link under the video. I created a plane. I then used the material editor to apply the building material to the plane. I used the ring tool to select the edges around the building, I did the same for the opposite edges. I then used the connect tool to connect these edges.


I then used the extrude and inset toold to create the windows and balconies. I used the array tool to create the 3 other sides to the building.



I finally just drew another plane to make the roof. This is the finished building

Water

Using the Tutorial Richard showed us, I set on making some water. I made a sphere as something to drop into the water so I could see the effectiveness of the water with ripples.

To begin making the water, I created a plane and went to Animation > Reactor > Create Object > Water. I then just used the mouse to draw the water out.


I used the reactor tool as shown below to modify the water to create the desired realistic effect.
 
Here is the finished object. I will now use this to create the harbour scene
 
 







Thursday, 1 November 2012

Lamp Post Model

For the animation, we will need lamp posts for the environment. My first thought when constructing the lamp post was a thought back to last years 3D modelling class. In one of the first tutorials, we used a tool called the lathe tool. This enables you to use a spline of half an object and it will symetrically encorporate the half shape into a rounded full shape, we made a chess piece using this method


I thought this would be an excellent tool to use for the lamp post. To begin I did some quick research into what lamp posts looked like in the 1940's and came up with this picture as a guide:

 
The first thing I did was to draw half the lamp post in Illustrator
 
 
 I then imported this into 3DS max and used modify > lathe. This left me with a lamp post shape. I converted this shape into an editable poly.