Wednesday, 12 December 2012

The End!

I have thoroughly enjoyed this module.Throughout this module, I have learned many valuable lessons and skills including, the particle system, modelling using reference planes, low poly models and the reactor tool.

I really enjoyed working with my group, we seemed to work well together, and managed to complete the assignment in the given time.

I look forward to having Richard next year for 3D character modelling

The edit

This was one part of this module that I felt very comfortable, I am really familiar with this software so I was able to a lot of the editing. Between Joel and I, we managed to complete editing and complete the final production

PDP - Finished

My choice for personal development was using reference plances to build a complex poly model. I succeded with this task, I used reference planes to build my aircraft (B5N). To begin with I found this difficult, I was unfamiliar with the tools needed and it took me a long while to get the hang of, but with Richards help, I managed to complete my aircraft to a high standard. (earlier posts demonstrate this)

Tuesday, 4 December 2012

Lights, Camera, Action...

Time seems to be creeping up on us, so even though our scenes aren't all completed yet, I decided to begin placing the scenes we have finished into Premiere Pro with the sounds we have collected to start peicing the animation together and begin editing.

As it has been a while since I had last used Premiere Pro, it took me a while to get back into and I made a few initial mistakes with the settings as I opened the software, after this though, I was well on my way. I will continue this on Wednesday.

Music and sound

I decided to have a look and collect some sounds for the animation. The music we decided on as a group is a track called 'Time' by Hanz Zimmer. This track is from the film 'Inception'. To retrieve this sample, I went to youtube and used a youtube converter site to convert the video into an mp3 file format. The sample is about 4 minutes long, so depending on the length of the completed animation, I can edit the sound accordingly in sound editing software such as Logic Pro or Adobe Soundbooth.

In class Joel and I made a list of all the sound effects we are going to need for the animation, these include:

Sound Track
Planes Taking Off
Plane Engine/Propellars
Radar Noise
Buttons Clicking
Heartbeat
Bomb Click
Air Raid Siren
Explosion Noise

To collect these I used freesound.org. I saved these in a seperate file and will import them into premiere pro.

Scene 6

Another scene I will be animating is scene 6. During this scene we see a fleet of aircraft flying towards the island. For this scene I used some of Dimitars aircraft and some of mine. I placed them in a 'V' formation. I used the same method for this scene as I did for scene 4.


I used the same sphere as an environment, but I used the uniforme scale tool to increase the size.

I used a target camera to capture the scene, this time, though, I moved the camera manually. I used the auto key function to move the aircraft fleet forwards.


scene 4

One of the scenes that I will be animating is scene number 4. During this scene, we see a japanese plane flying, the camera moves around the aircraft so that the viewer can take a good look at the model.

For this I used Dimitar's aircraft and created a large sphere. I applied a cloudy sky map to the sphere and im propertied selected 2 sided. this shows the map from the inside of the sphere, also in properties I selected self-illumination and changed the value to 60. This gives light to the object so no lighting is needed. I then placed the aircraft inside the sphere.

I used a target camera and created two circular splines, one around the fusilage of the plane behind the cockpit, and one infront of the cockpit just behing the propellars. I attatched the camera the the rear spline and attatched the target to the front spline, I then moved the camera and target around the aircraft in a circular motion.

Harbour

For the animation we need a harbour. Pete is working on the environment, however, we decided to build the harbour seperately and import it into the environment. I took on this job. To begin, I created a large box and assigned a concrete material to look like a harbour, I then imported the water I had previously made. I imported various different models that the team had made for the harbour.

The battleship and a small building from Joel, the jeep and aircraft hanger from Dimitar and my prop modells such as crates, lamp posts and buildings. I put these all together to make a realistic harbour.


I used soft selection to change the ground behind the harbour into a more rugged, reaistic ground and applied a grass texture. I made a road simply by changing the colour of the polygons to black.

In the scene that we will use the harbour for, the captain of the battleship looks out of his window and sees the jeep driving past, for this we used the auto key function and moved the jeep along the road.

In the animation environment settings, I used a cloudy sky map in order to give the harbouor an environment

Here is the harbour: