For the animation we need a harbour. Pete is working on the environment, however, we decided to build the harbour seperately and import it into the environment. I took on this job. To begin, I created a large box and assigned a concrete material to look like a harbour, I then imported the water I had previously made. I imported various different models that the team had made for the harbour.
The battleship and a small building from Joel, the jeep and aircraft hanger from Dimitar and my prop modells such as crates, lamp posts and buildings. I put these all together to make a realistic harbour.
I used soft selection to change the ground behind the harbour into a more rugged, reaistic ground and applied a grass texture. I made a road simply by changing the colour of the polygons to black.
In the scene that we will use the harbour for, the captain of the battleship looks out of his window and sees the jeep driving past, for this we used the auto key function and moved the jeep along the road.
In the animation environment settings, I used a cloudy sky map in order to give the harbouor an environment
Here is the harbour:
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