Wednesday, 17 October 2012

Particle Systems

Today we looked at particle systems. I've never used particle systems before so this lesson was really important for me as I wanted to learn a new skill.

This skill could also be used in our animation to create smoke and fire in the attack. These were the two things that we learned in the tutorial.

The first thing we looked at was smoke.


The first step of the process was to select particle systems from the create drop down list. I then drew one onto the workspace and was given the object in the above image. I then selected the super spray selection. I then selected load/save presets and selected hose. Moving the time slider allows you to see the effect in mosion, as displayed below



I then went into the particle generation tab and changed a number of different presets until I was left with the effect that I wanted.

The next step is to add materials to the polygons. I used the diffuse selection to add noise, I also added a gradient to the smoke. O nrendering, I added a blue background to act as sky.


To create fire a similar process was followed, however the presets were different. When adding matreials I still added both noise and radial gradient, I used yellow and red for the gradient.

This was the fire result:





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