I have never used this method before and am finding it both useful, and although the method is quite fiddly, I find I am getting used to this way of working and really like the fact that it gives a more acurate portrayal of the model I am creating.
When I first started modelling the aircraft, I was using basic shapes and moulding them into the desired shape. I found this method difficult and it gave an un-proffessional, in-accurate result. I then discovered the reference planes and using the bottom of a box shape, used shift and drag to copy this object to the lines on the bluebrints. I used select and move to move the vertices to where the lines match those on the blue prints, I also learned how to use the target weld tool. This tool is really useful as it allowes you to join vertices together, I used it when I needed to make a slanted shape, an example being the rear body of the aircraft going down to the tail, I joined two vertices of a square together to make a triange instead. With this, you can use select and move tool to reshape the polygons, as the objects are welded together, they can both me moved.

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