The First Part of the plane that I am going to make is the propeller. At first I thought that I would make each blade individually, and then animate the rotation of the blades after completion.
However, after some thought, in the interest of rendering time, and RAM usage; I decided to make a circle shape, (made using the cylinder tool in the create tab) shape it to the thickness of the propeller using the blueprints and applying a materiel to the propeller that gives the illusion of moving blades,
like in the image below:
As you can see, the moving proppellers just look like a whooshy circle shape.
This is the tactic that I will apply when creating the propellar on my model.
The first step that I took to create this was to create a new cylinder shape, I then converted it to and editable poly and under the Selection menu selected the Vertex tool. I then used the select and non-uniform scale tool to align the thickness of the propeller to that of the image on the blueprints. I then added a Turbo smooth.
I then needed to make the tip of the propeller. To do this I made two more cylinder shapes, one smaller than the other, and centred them on the propeller (smallest on the outside). In order to bring thr outside nut into a point, I again converted them it into an editable poly then used the vertex selection tool and descaled the end to a tip.

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