Wednesday, 3 October 2012

Smoothing Groups

Another tutorial we took today was looking at smoothing groups. Smoothing groups are handy when using low poly modelling as it adds no extra geometry to the shape, no extra fuss. To start I created a sphere, lowered the amount of segments to 24, so I could see whats goin on, The sphere currently has no smoothing groups assigned to it. I then selected all the polygons in half the sphere, and selected a smoothing group of 1. When rendered Half the sphere is smooth, and half the sphere isn't.










I then selected the other half of the sphere; polygons without the smoothing group, and added another (different) smoothing group to these polygons, I chose group 2, when rendered I'm left with one sphere with two different smoothing affects.



 I did one more change, I selected some polygons from the top half of the spere and gave those a smoothing group of three, this gave the sphere a different look, as seen below:




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